3D representations
Image-to-3D Without the Clay-Like Look: Geometry, Materials, and Asset Validation
Why can an image-to-3D model resemble its reference yet still look like a lump of clay? This report separates insufficient observations, loss of geometric detail, entangled materials and lighting, and export degradation. Drawing on public methods including TRELLIS.2, Hunyuan3D 2.1, and Wonder3D, it derives relationships between pixel, voxel, and texture budgets and presents a diagnostic, repair, and comparative validation workflow for industrial products.
